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10 Best World War II Video Games
Collider has published a ranked list of the ten best World War II video games, spanning the shooter and real-time tactics genres, aimed at fans of historical fiction and strategy or squad-based combat. The piece argues that gaming offers a more immersive way to explore the conflict than film, television or books, since players directly control soldiers, pilots, tank crews and commanders rather than simply watching events unfold.
Titles featured near the bottom of the list include Easy Red II (2020), a first-person shooter with over a dozen historically accurate campaigns and playable factions ranging from British and Soviet to Nepalese and Romanian forces; Hell Let Loose (2021), a large-scale 100-player multiplayer tactical shooter across the Eastern and Western Fronts and North Africa; and Men of War: Assault Squad 2 (2014), a real-time tactics title with five campaigns covering the Pacific and Western Theatres. The article notes World War II caused roughly 60 million casualties and affected every continent bar Antarctica, underscoring why it remains a popular setting for games across multiple genres.
In short
- Collider ranks the ten best World War II video games across genres.
- Lower entries include Easy Red II, Hell Let Loose and Men of War: Assault Squad 2.
- List highlights shooters and RTS titles offering immersive historical combat experiences.
Explained simply
World War II games span multiple genres, from action titles where players control individual soldiers to strategy games where players direct military campaigns. These experiences range from single-player stories to large-scale multiplayer battles.
World War II remains a popular setting for video games partly because of the conflict's historical significance. The war lasted from 1939 to 1945, affected every continent except Antarctica, and caused roughly 60 million deaths, making it one of history's major events.
Some view games as offering a distinctive way to explore historical periods compared to other media such as films or books. In games, players actively control characters and make decisions during events, whereas in films or books audiences experience stories from a passive perspective.
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