13 Years Ago, One Dark JRPG Proved Atlus Could Still Be Hardcore

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13 Years Ago, One Dark JRPG Proved Atlus Could Still Be Hardcore

Polygon · 1 hour ago

Shin Megami Tensei 4, released on Nintendo 3DS in May 2013, demonstrated that Atlus could maintain its hardcore JRPG credentials even as the Persona series achieved mainstream popularity. Released after nearly a decade without a mainline entry, the game arrived at a pivotal moment when the franchise's future seemed uncertain, proving that both challenging dungeon-crawlers and accessible social-link adventures could thrive under the Atlus banner.

The game features demanding turn-based combat using the Press Turn battle system, where players must exploit elemental weaknesses to gain additional turns whilst facing consequences for tactical errors. Set in a nightmarish version of Tokyo and accompanied by a 176-page strategy guide and eerie soundtrack, SMT 4 offers rich lore, recruitable demons that can be fused into more powerful allies, and multiple endings determined by player choices. The protagonist Flynn's journey can lead him to become humanity's saviour or its greatest threat, providing substantial replay value through its lengthy campaign.

  • SMT 4 proved Atlus could make hardcore JRPGs despite Persona's commercial success
  • Released 2013 on 3DS with demanding Press Turn combat system and demon recruitment
  • Multiple endings and player choice-driven narrative offered significant replay value

Americas Entertainment Gaming

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