1666: Amsterdam preview details Noa’s wave-based combat

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1666: Amsterdam preview details Noa’s wave-based combat

Developing story first seen 2 hours ago

Destructoid · 2 hours ago

Destructoid's Andrej Barovic has published further hands-on impressions of 1666: Amsterdam, revealing new detail on the wave-based combat system in Patrice Désilets' latest project. Beyond the exploration and historical-accuracy angle covered previously, the update focuses on how protagonist Noa fights militiamen using dodges, parries and broom-swing attacks, with stealth takedowns and destructible environmental hazards that can kill multiple enemies at once. This matters as the clearest look yet at how Panache Digital Games is shaping the semi-Soulslike combat for its Assassin's Creed-creator-led title.

The preview picked up straight after the game's prologue, letting journalists control Noa through Amsterdam's streets and waterways while her cat companion Aaron works with a witch to reach areas Noa cannot, supporting traversal separately from combat, which rests solely with Noa. Enemies swarm in waves and must be precisely dodged or parried before Noa retaliates with her broom, she can also sneak up on foes and trigger environmental explosions for instant multi-kills, and boss encounters follow a familiar Soulslike template, with an escalation system also mentioned as part of the fights.

  • New preview details reveal 1666: Amsterdam's wave-based, Soulslike combat system.
  • Noa fights with dodges, parries, broom attacks and stealth environmental kills.
  • Bosses follow Soulslike conventions; an escalation mechanic also features.

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Amsterdam in the latter half of the 1600s serves as the setting for a new game called 1666: Amsterdam. It's being made by Panache Digital Games, a studio led by Patrice Désilets, who is known for having created the original Assassin's Creed series. The game puts players in control of Noa, who explores and fights her way through a detailed recreation of the historic city.

Combat draws on the "Soulslike" style, a genre known for demanding, precise fighting built around dodging and parrying enemy attacks, here reimagined with a broom as Noa's weapon against militiamen and bosses. She's joined by a cat companion, Aaron, who works with a witch character to help her reach otherwise inaccessible areas, adding a puzzle-like element to getting around the city.

This preview matters because it's one of the first proper looks at how the game plays, rather than just how it looks, giving an early sense of whether its mix of historical detail and combat can work together. It comes from games outlet Destructoid, whose journalist was given hands-on time with the title ahead of its eventual release.

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Originally published by Destructoid as “1666: Amsterdam hands-on preview – Rigorously accurate, brutally fun”.