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Accessible Games Initiative tags adopted by Nintendo, Xbox, Ubisoft and EA, making it easier to find accessibility features
Nintendo, Xbox, Ubisoft, EA, Riot Games and Google have adopted a shared set of accessibility tags for games. Led by the Entertainment Software Association, the initiative aims to help players find titles with features that suit their needs, making accessibility information easier to recognise across different companies.
The 25 voluntary tags cover auditory, gameplay, input and visual features, including clear subtitles, text-to-speech, adjustable difficulty and mono audio. Companies display them on product pages, storefronts or catalogues; Ubisoft has applied tags to 80 games, while Xbox offers filters to search by feature. The tags can sit alongside existing accessibility systems.
In short
- Six major companies have adopted shared game accessibility tags.
- The 25 tags cover four areas of accessibility.
- Ubisoft has tagged 80 games, and Xbox offers feature filters.
Explained simply
Video games can include features that make them easier to play for people with different access needs, such as subtitles, adjustable difficulty or options for visual and audio settings. These features have often been described differently by different publishers and shops, making them harder to compare.
The Entertainment Software Association, a trade group for the games industry, has brought companies including Nintendo, Xbox, Ubisoft, EA, Riot Games and Google together around 25 shared, voluntary tags. The tags label features in categories such as sound, controls, gameplay and visuals, and can appear on game pages or in shop catalogues.
The tags are intended to help players find games with features that suit them across different companies’ services. They can be used alongside existing accessibility information and systems.