After Destiny 2’s death, Warframe head’s advice for anyone in live services is to “make a good game before they kick you out”
Following turmoil at Destiny 2 developer Bungie, the head of Warframe studio Digital Extremes has offered blunt advice to other live-service game developers: focus on making a genuinely good game before publishers or parent companies lose patience and cut staff or shut projects down. The comments reflect growing unease across the games industry about the fragility of live-service titles, many of which have been cancelled or heavily downsized despite substantial investment, leaving developers and communities blindsided.
The remarks come amid a wider reckoning for the live-service model, with Destiny 2 cited as a cautionary example after Bungie endured major layoffs and declining fortunes despite the game's long-running success. Warframe, by contrast, is held up as a rare long-term live-service survivor, and its leadership's advice centres on prioritising quality and player trust over chasing trends, as a safeguard against studios being abandoned once a game fails to perform.
- Warframe boss warns live-service devs to prioritise quality over trends.
- Comments follow Destiny 2 developer Bungie's well-documented struggles.
- Advice: build a good game before publishers or bosses intervene.