After earning $1 million on Steam from a game that took 4 months to make, stunned devs end up in Valve’s coveted “chocolate tier”
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Mumpitz Games, a small German developer, achieved rapid commercial success with its release of Sir, We Have an Orc Problem, a physics-based tower defence strategy game. The title generated $360,000 in revenue during its first 24 hours and accumulated over $1 million in gross revenue within exactly one week, netting approximately $898,460 after accounting for taxes, refunds, and chargebacks. The developers noted that the game was completed in just four months by a team with extensive industry experience.
The game has received strong player reception, with 2,106 Steam reviews averaging 86% positive. Players report completing the experience in approximately 5 hours and 20 minutes on average, justifying its $10 price point. The developers have acknowledged that the visual presentation could be improved and have committed to continuing refinement of the game following its successful launch.
- Physics-based tower defense game 'Sir, We Have an Orc Problem' generated $1.05 million in gross revenue within one week of Steam launch
- German studio Mumpitz Games completed the project in four months; the $10 game achieved 86% positive reviews with median playtime of 5 hours 20 minutes
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