Afterworld, Paradox’s post-apocalyptic grand strategy game, let me conquer Florida with a band of alcoholic mutant cannibals

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Afterworld, Paradox’s post-apocalyptic grand strategy game, let me conquer Florida with a band of alcoholic mutant cannibals

Developing story first seen 4 hours ago

PC Gamer · 4 hours ago

Paradox Interactive has unveiled Afterworld, a new post-apocalyptic grand strategy game in which players build and expand a faction from the survivors of a global collapse. A hands-on preview from PC Gamer highlights the game's emphasis on eccentric, emergent storytelling, recounting how the writer successfully conquered the state of Florida while playing as a faction of alcoholic, cannibalistic mutants.

Specific details of Afterworld's underlying mechanics remain limited, but the setting suggests Paradox is adapting its familiar grand strategy formula, managing territory, factions and resources, to a wasteland scenario rather than its usual historical settings. The preview underlines the variety and grim humour on offer among the game's playable factions, with the mutant cannibal group serving as a notable example of the chaotic, character-driven gameplay players can expect.

  • Paradox reveals Afterworld, a post-apocalyptic grand strategy game
  • Preview writer conquered Florida using alcoholic mutant cannibals
  • Game applies Paradox's strategy formula to a wasteland setting

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Paradox Interactive, the Swedish studio best known for detailed historical strategy games such as Crusader Kings and Hearts of Iron, has announced Afterworld, a new title set after a global collapse rather than in the past. Grand strategy games of this kind typically have players guide a faction over time, expanding territory, managing resources and dealing with rival groups, and Afterworld appears to apply that same approach to a ruined, post-apocalyptic world.

The game is not yet released, and full details of how it will play are still limited. What has emerged so far comes from early hands-on previews by games journalists who have been given a chance to try it, offering a first impression of its tone and style rather than a complete picture of its systems.

One notable feature highlighted in these early looks is the range of unusual, often darkly comic playable factions on offer, said to include groups such as mutated survivors with eccentric traits. This is being used as an example of the game's emphasis on strange, unpredictable stories emerging from play, which previewers see as a key part of its appeal.

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