All Chapter 2 challenges in Halloween: The Game and how to complete them
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This is a gaming guide from Destructoid detailing how players can complete all five challenges in Chapter 2 of "Halloween: The Game," a title based on the Halloween/Michael Myers horror franchise. The guide walks through the recommended order and specific tactics for eliminating each target character, aimed at helping players progress through the game's stalk-and-kill mechanics without getting stuck.
Each challenge requires a different approach: stalking Tanya at the music store until reaching level 3 for a cash register execution, using an environmental kill on Rachel with a gravestone in the graveyard, catching Slab while he is distracted near a tree for a weapon execution, cornering Eric against shelves in a stock room for a knife kill, and finally dispatching Muck and Jax near a house before returning to kill Slab. The guide emphasises timing and positioning, noting that intercepting certain characters early (such as Rachel) prevents others (like Slab) from being interrupted mid-action, allowing all five challenges to be completed efficiently in sequence.
- Guide details all five Chapter 2 challenges in Halloween: The Game
- Covers stalking and execution tactics for each target character
- Recommends a specific kill order to avoid interruptions
Full account
Chapter 2 of Halloween: The Game puts players back in the shoes of Michael Myers as he works his way through a fresh set of targets around town. The chapter is built around five separate challenges, each tied to a specific victim and a particular style of kill, and most players find it easiest to tackle them in the order they are first presented, since several of the tasks share locations or timing windows.
The opening challenge centres on a character named Tanya, who can be found inside the music store. Rather than attacking on sight, players are advised to stalk her patiently until reaching the third stalking level, at which point a context-sensitive execution becomes available using the shop's cash register, culminating in a brutal takedown at the counter. The second target, Rachel, is located in the graveyard and requires an environmental kill rather than a weapon strike; stalking her until she can be knocked to the ground allows players to finish her off with a nearby gravestone or loose piece of masonry.
Timing becomes important for the next pair of objectives. One challenge calls for despatching a character called Slab while he is relieving himself near a tree, using a weapon-based execution, and it is recommended to deal with Rachel first so that Slab's routine is not disrupted before he can be caught in that vulnerable position. Separately, a character named Eric must be stalked to only the first level before he opens a stockroom door; cornering him against a set of blue shelving units sets up a knife execution once he is fully pinned.
The chapter's final task ties together three associates of Rachel — Slab, Muck and Jax — who must all be eliminated. A practical approach is to leave Slab and Rachel at the graveyard for later and instead follow Muck and Jax as they make their way towards a house, since Muck tends to trail behind and can be pulled aside and killed without alerting Jax. Waiting by the rear door for Jax to emerge then offers an easy follow-up kill, after which players can return to the graveyard to deal with Slab and complete the set.
Where outlets differ
The two reports do not actually cover the same content: the first source details Chapter 2's five challenges (Tanya, Rachel, Slab, Eric, and the Slab/Muck/Jax trio), while the second source describes Chapter 3's six challenges (Jennifer, Thomas, Marcus, Gloria, Keith, an axe-kill task and a 12-resident hunt) — there is no direct overlap to compare on the Chapter 2 content itself.
Because the second account is chapter-specific to a later stage of the game, any observations about differing emphasis (e.g. its focus on randomised weapon spawns or ability-based tracking for Chapter 3) reflect a different set of challenges entirely, not alternative takes on the Chapter 2 tasks described in the first account.
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