Ars Live recap: How can we stop publishers from killing their own games?
Ars Technica hosted a live discussion with Stop Killing Games organiser Ross Scott about how to keep online games playable after publishers close their servers. Scott argued that publishers should plan for a game’s end of life from the outset, rather than removing access with little notice, saying the current approach leaves players without meaningful long-term protection for products they have bought.
He said the technical cost of enabling community or third-party servers could be low if developers build for it early, since online games often already use local server environments for testing. Scott criticised the EU Commission for declining to clarify the relevant legal position across member states, but said the campaign’s visibility had won favourable attention in the European Parliament and that further action was expected.
- Stop Killing Games seeks lasting access to online games.
- Early planning could make preservation relatively inexpensive.
- Scott wants clearer, harmonised EU consumer protections.