Beast of Reincarnation review – A song of inconsistency and beauty
Destructoid has reviewed Beast of Reincarnation, a story-driven Soulslike that surprised the reviewer by leaning heavily on traditional cutscene narrative rather than environmental storytelling, a rarity for the genre. The review praises the game's ambition but says it ultimately spreads itself too thin, with an uneven presentation undermining what is otherwise a promising title.
Players take on the role of Emma, a "Purifier" designed to fight monsters spawned by a world-ending force called the Blight, accompanied by her wolf companion Koo and allies Kagura and Brad. Set on Earth in the year 4026, the game has players pilot a mech called the Brauera between regions, defeating powerful boss creatures called Nushi to progress towards the Capital and confront the titular Beast. The reviewer highlights the character relationships and central mysteries as the game's strongest elements, though the heavy use of unskippable cutscenes proved inconsistent in quality, ranging from impressively animated to noticeably janky, drawing comparisons to Kojima's Death Stranding and other East Asian game influences.
- Destructoid reviews story-heavy Soulslike Beast of Reincarnation.
- Strong characters and mystery, but wildly inconsistent cutscene quality.
- Ambitious game let down by lack of focus and jank.