Best weapon and combat ability to choose first in Control Resonant
Control Resonant requires players to select a primary weapon, secondary weapon, and combat ability during the prologue, with recommendations to guide early-game success.
– **Primary weapon: Strike** — offers critical attacks that strengthen combo finishers and combat abilities, though it struggles against swarmed enemies and has short range.
– **Secondary weapon: Crush or Drill** — chosen for utility rather than damage output, as secondary weapons serve a supporting role behind primary attacks and combo finishers.
– **Combat ability: Volatile Anomaly** — builds falter status and grants the Dominance buff for fighting multiple heavy enemies, whilst helping execute smaller foes to restore health.
The article notes that whilst prologue choices persist until the end of that section, players can reset individual weapons, abilities, and talents later in the game using reset items, which are now more accessible via a day-one patch.
- Choose Strike as primary weapon for versatile damage and ability synergy.
- Pick Crush or Drill as secondary for utility support.
- Select Volatile Anomaly as combat ability for crowd control and survivability.