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BFI London Film Festival Unveils Full Industry Forum Lineup
The BFI has announced the complete Industry Forum programme for this year’s London Film Festival, adding sessions with director-producer Danny Boyle, costume designer PC Williams and international producers. The forum will examine the British film industry, international co-productions, costume design, cinema audiences and emerging screenwriting talent, offering insight into how the sector is adapting to changing creative and commercial conditions.
The programme runs from October 8 to 13 and includes discussions with James Wilson and Pippa Harris, alongside panels involving filmmakers and producers from Ireland, Spain, Norway and Brazil. Other events will explore cinema exhibition after a strong spring-summer 2026 season, the use of archives in documentary storytelling and new voices in screenwriting; the festival’s Industry Day also runs alongside LFF Expanded, which presents nine immersive, virtual-reality, artificial-intelligence and video-game projects.
In short
- Danny Boyle joins the London Film Festival’s Industry Forum lineup.
- Panels will examine co-productions, cinema exhibition and creative practice.
- The programme runs October 8–13 alongside nine immersive projects.
Explained simply
The BFI, or British Film Institute, supports film culture and runs the annual London Film Festival, which brings films and people from across the industry to the capital. Alongside screenings, the festival holds an Industry Forum where filmmakers and other professionals discuss how films are made, financed and shown.
The forum’s topics include British filmmaking, international co-productions, costume design and audiences for cinema. Its sessions bring together people in different roles, from directors and producers to costume designers and screenwriters.
These discussions matter because the film industry depends on creative choices as well as funding, distribution and audiences. The programme also sits alongside LFF Expanded, which showcases work using formats such as virtual reality and video games.
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