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BG3’s Best Evil Playthrough Replacement Is Waiting to Be Rediscovered on Steam
Polygon highlights Tyranny, Obsidian Entertainment's 2016 dark fantasy CRPG, as a compelling pick for players seeking a genuinely villainous experience after finishing an evil playthrough of Baldur's Gate 3. The article argues that while Baldur's Gate 3 rewards wicked choices with entertaining dialogue, it still nudges players towards mercy and can cut content if they stray too far into villainy; Tyranny, by contrast, offers no moral steering, casting players as an agent of a god-emperor who has already conquered the world.
In Tyranny, players take on the role of a Fatebinder serving the tyrant Kyros, with the freedom to devastate territories, destroy libraries and poison water supplies without in-game warnings or approval systems softening the consequences. Rather than a simple good-evil slider, the game tracks Favour and Wrath from factions and Loyalty and Fear from companions, allowing for complex, sometimes contradictory relationships, and combines real-time-with-pause combat with courtroom-style confrontations shaped by the player's choices.
In short
- Polygon recommends Tyranny (2016) for players wanting an unflinching evil playthrough.
- Unlike Baldur's Gate 3, it never nudges players towards mercy.
- Tracks nuanced Favour, Wrath, Loyalty and Fear instead of a morality slider.
Explained simply
Tyranny is a role-playing game released in 2016 by Obsidian Entertainment, a studio known for story-focused fantasy games. It is set in a world already conquered by Kyros, a powerful ruler, and the player is a Fatebinder: an official who carries out Kyros’s rule and judges disputes.
The game lets players make choices that can harm communities, while people and groups respond according to their own interests and fears. Those relationships shape the story and its conflicts, rather than placing every choice on a simple good-or-evil scale.
Tyranny is often discussed alongside Baldur’s Gate 3, another fantasy role-playing game in which players can choose a villainous path. The comparison matters because the games handle those choices differently, offering players distinct ways to explore power, loyalty and the consequences of their actions.