Big Walk is like co-op Breath of the Wild

The Verge ·

Big Walk is the new co-op multiplayer game from House House, the Australian studio behind Untitled Goose Game, marking a significant shift from its predecessor's solo slapstick antics to a shared exploration experience. Reviewer Jay Peters describes it as feeling like a co-operative take on The Legend of Zelda: Breath of the Wild, where players must work together and communicate constantly to make sense of a large, unguided island, giving even a modestly sized game the feel of a grand adventure.

Players control sentient, limbed spheres tasked with collecting items nicknamed "nubbins", relying on proximity chat or an in-game text system to coordinate, since the game offers no map, quest markers or explicit instructions. Puzzles scale for two to four players, though up to twelve can share a session, and some challenges deliberately separate players so they must solve problems without direct communication. Peters, who played with his wife for more than 13 hours without finishing, highlights tense moments such as timed puzzles and delayed feedback on whether a solution worked, as key to the game's appeal.

In short

  • Big Walk is House House's co-op follow-up to Untitled Goose Game.
  • Players explore an unguided island, solving puzzles via proximity chat.
  • Reviewer compares the experience to a shared Breath of the Wild adventure.

Explained simply

House House is an Australian games studio best known for Untitled Goose Game, a solo comedy game in which players cause mischief as a goose. Big Walk is a multiplayer game built around exploring an island and solving puzzles together, a different kind of experience from the studio’s earlier work.

Players guide round, moving characters around the island and collect objects called “nubbins”. The game gives little direction, so players have to work out where to go and how to solve challenges by talking or using its text system. Some puzzles require several people to cooperate, while others split them up.

The game can host up to 12 players, though its puzzles are designed for groups of two to four. Its reliance on communication and shared discovery shapes how players experience the island, making cooperation central to the adventure.

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