Boltgun 2 and Warhammer Survivors devs Auroch Digital say they’re laying of 25% of their staff in now-deleted posts

Rock Paper Shotgun ·

Auroch Digital said it plans to lay off roughly a quarter of its staff in a restructuring, citing difficult market conditions despite releasing two games this year. The announcement matters because it affects the team behind recent Warhammer titles and was later deleted from the studio’s social media accounts.

The studio said post-launch work on Boltgun II and Warhammer Survivors would continue, and appealed to industry partners to consider hiring affected staff. The article says the posts were removed within a day; the reason is unclear, and Auroch had been contacted for clarification.

In short

  • Auroch Digital plans to cut about 25% of its staff.
  • The studio cited challenging market conditions.
  • The layoff posts were deleted, with the reason unclear.

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The case for

A restructuring that reduces staffing could help Auroch adapt to difficult market conditions and keep the studio financially sustainable, even after releasing two games this year. If post-launch support continues and affected staff receive help finding new roles, the changes may allow the remaining team to focus on its commitments while the business adjusts.

The case against

Laying off roughly a quarter of the team risks serious harm to workers and may weaken the studio’s ability to deliver promised post-launch support. Releasing games this year may also lead staff and partners to question whether the scale of the cuts is necessary, while deleting the announcement without a clear explanation could deepen concerns about transparency.

Explained simply

Auroch Digital is a video game studio that has made games based on Warhammer, a science-fiction and fantasy setting owned by Games Workshop. Its recent releases include Boltgun II and Warhammer Survivors, and the studio has said it plans to continue supporting both games after launch.

Game studios can face financial pressure even when they release new games, as development and ongoing support require staff and investment. Auroch’s reported restructuring would affect about a quarter of its workforce, while its appeal to industry partners reflects the difficulty of finding new roles for people when a studio cuts jobs.

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