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Chromatic aberration is made manifest in NECHROMIA, a high contrast survival horror set in a castle made of something else’s memories
NECHROMIA is an upcoming survival-horror game from developer 2dchaos, set in a castle formed from memories that do not belong to the protagonist. Rock Paper Shotgun highlights its unusually stark visual identity, using intense black, white, blue, red and yellow contrasts rather than the familiar look of many PS1-era horror tributes. The game matters chiefly for this distinctive aesthetic and its apparent attempt to blend psychological horror with lantern-based survival mechanics.
Players control an unnamed young woman whose lantern is intended for combat, puzzles and exploration, including blinding enemies and revealing concealed items. The developer has indicated that combat may draw inspiration from Parasite Eve, while the Steam page also teases entering paintings shaped by sin, grief and memory, manipulating time, and trading sanity for health. NECHROMIA has no announced release date, but is available to wishlist on Steam; its trailer carries a seizure warning.
In short
- NECHROMIA is a high-contrast survival-horror game set in a memory-built castle.
- A lantern appears central to combat, puzzles and exploration.
- No release date has been announced.
Explained simply
NECHROMIA is a survival-horror game, a genre in which players explore dangerous places while managing limited resources and avoiding or confronting threats. It is being made by the developer 2dchaos and follows an unnamed young woman inside a castle built from memories that belong to someone else.
The lantern is central to how players explore and deal with enemies: it can be used to blind them, solve puzzles and reveal hidden objects. The game also points to themes of memory, grief and sanity, alongside a sharply contrasting visual style that sets it apart from many games inspired by the look of early PlayStation horror.