Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur’s Gate because their linear narratives allow for “a stronger story” and “more memorable characters”

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Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur’s Gate because their linear narratives allow for “a stronger story” and “more memorable characters”

GamesRadar+ · 6 hours ago

Guillaume Broche, director of the acclaimed RPG Clair Obscur: Expedition 33, has said he prefers the linear structure of Japanese role-playing games to the open-world design of Western titles such as Skyrim, Fallout and Baldur's Gate. He argues that a more constrained, linear narrative allows developers to craft a stronger story and more memorable characters, since players experience events in a fixed order rather than shaping their own path through a sprawling world.

Broche's comments reflect the design philosophy behind Clair Obscur: Expedition 33, which draws heavily on classic JRPG conventions despite being made by a French studio, Sandfall Interactive. He contrasted this approach with the freedom-focused, systemic storytelling typical of Western RPGs, suggesting that the trade-off in player agency can be worthwhile if it produces a tighter, more emotionally resonant narrative arc.

  • Clair Obscur director favours JRPGs' linear stories over Western open-world RPGs
  • He says linear narratives create stronger stories and characters
  • Comments contrast Skyrim, Fallout and Baldur's Gate with JRPG design

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