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Clair Obscur: Expedition 33 lead says you “can’t compare” turn-based and action games, and he loves both “as long as the game is good”
Guillaume Broche, the lead behind Clair Obscur: Expedition 33, has said turn-based and action games should not be directly compared, arguing that each offers a different experience. He said he enjoys both styles provided the game itself is good, pushing back against the idea that one approach is inherently superior.
The comments relate to Expedition 33’s hybrid combat, which uses turn-based choices alongside real-time actions such as dodging and parrying. The game’s approach has helped fuel discussion about RPG combat design, particularly as some long-running series have shifted towards more action-focused systems.
In short
- Broche says turn-based and action games are not directly comparable.
- He values quality over a game’s combat style.
- Expedition 33 combines turn-based and real-time mechanics.
Explained simply
Turn-based games give players time to choose moves, while action games ask them to react as events unfold. Role-playing games, or RPGs, often use combat systems to shape how players make decisions and experience a story.
Clair Obscur: Expedition 33 is an RPG made by French studio Sandfall Interactive and led by Guillaume Broche. Its combat combines turn-based choices with timed actions such as dodging and parrying, drawing on both styles.
RPG series have taken different approaches to combat, and some have moved towards more action-focused systems. The debate matters to players and developers because combat design can change the pace and feel of a game.