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Clair Obscur Expedition 33’s studio is a manor that looks just like the one in the RPG, but it was a pure coincidence: “It shouldn’t feel like coming to an office”
The developers behind Clair Obscur: Expedition 33 have revealed that Sandfall Interactive's studio is housed in a French manor that closely resembles the grand, ornate mansion setting featured in the acclaimed RPG, but the resemblance was entirely unplanned. The team has explained that working from such an unconventional space was a deliberate choice to foster creativity, with the aim being that coming into work should feel nothing like a typical office environment.
Details of exactly how the coincidence came about, and the reasoning behind choosing the manor as a workplace, center on the studio wanting an inspiring, atmospheric setting for its staff rather than a sterile corporate one. The quote "It shouldn't feel like coming to an office" reflects the studio's broader philosophy about creative work environments shaping the mood and output of the game itself, echoing the gothic, painterly aesthetic that helped make Expedition 33 stand out since its release.
In short
- Sandfall Interactive's studio is a manor resembling Expedition 33's in-game setting.
- The likeness between studio and game location was purely coincidental.
- Team deliberately avoided a typical office feel to boost creativity.
Explained simply
Clair Obscur: Expedition 33 is a role-playing game made by Sandfall Interactive, a French video game studio. The game is known for its ornate, mansion-like setting and distinctive visual style.
Sandfall’s team works from a French manor, a building that happens to resemble part of the game. The studio says it chose an unusual, inspiring place to support creative work, rather than a conventional office.
The coincidence has drawn attention because the game’s setting and the developers’ real workplace look alike. It offers a glimpse of how Sandfall thinks about the surroundings in which its team makes games.