‘Clive Barker’s Hellraiser: Revival’ Video Game Devs On Making The Franchise “Nobly Provocative” In The Modern Age

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‘Clive Barker’s Hellraiser: Revival’ Video Game Devs On Making The Franchise “Nobly Provocative” In The Modern Age

Deadline · 2 hours ago

Deadline spoke with Saber Interactive's Antony De Fault and Emil Esov, respectively narrative director and game director on Clive Barker's Hellraiser: Revival, about bringing the horror franchise into video games for the first time. Set more than 20 years after the original film, the standalone game follows Aiden, a troubled young man with a history of addiction, prison and gang involvement, whose unhealthy relationship with his girlfriend Sunny draws them into a nightmare involving the Cenobites. The project matters because it fills a long-standing gap for fans, following a scrapped 1990s NES attempt, and marks the franchise's first proper video game adaptation, with Doug Bradley returning to voice Pinhead.

The developers said Clive Barker was closely involved but largely hands-off, giving guidance on the "spirit" of Hellraiser and a few aesthetic notes, such as the depiction of the labyrinth, without dictating major creative decisions. They drew inspiration primarily from Barker's original novellas and the earliest films rather than later instalments, aiming to capture the series' blend of pain, pleasure and philosophical horror. De Fault noted that the Hellraiser licence gave them freedom to push further on graphic content and mature themes than an original IP might have allowed, while Aiden and Sunny were created as new characters, alongside the returning Cenobites, driven by an unfillable inner emptiness that fuels their extreme behaviour.

  • Hellraiser gets its first true video game, Revival, from Saber Interactive
  • Game follows new character Aiden and girlfriend Sunny facing the Cenobites
  • Clive Barker guided the game's tone but let developers make creative calls

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