Co-op climber Peak finally reaches the summit, with its last major update bringing two foreboding new biomes next week

Rock Paper Shotgun ·

Peak, the co-operative climbing game by Aggro Crab and Landfall, will receive its final major update, Final Ascent, on 11 August. The update concludes just over a year of post-launch additions and matters because it will finish the game’s story while adding a tougher final challenge for players climbing together.

Final Ascent introduces two ominous biomes, Gloom and The Citadel, apparently comprising a purple wasteland and a medieval dungeon-like tower. Players will rescue the scout master introduced at launch, who has developed a disturbing connection to the island, while the new areas replace the existing Caldera and Kiln maps in the biome rotation.

In short

  • Peak’s final major update arrives on 11 August.
  • Gloom and The Citadel add two darker final biomes.
  • The update concludes the game’s launch storyline.

Explained simply

Peak is a co-operative climbing game made by Aggro Crab and Landfall, in which players work together to scale a mysterious island. Since its launch, the developers have added new areas and challenges as part of ongoing updates.

The game’s story centres on a group of scouts trying to escape the island, including their scout master, who has been part of the story since launch. The island’s changing environments shape each climb, so new areas can alter both the challenge players face and how the story unfolds.

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