Complete Probably Stolen walkthrough: Week 1
In *Probably Stolen*, the first in-game week introduces players to running a cyberpunk-themed shop, serving customers and learning its systems. Customers can make requests or provide clues, while fixed bounty encounters give players a chance to report criminals to the authorities.
Players choose a specialisation, perks and difficulty modifiers, then meet a varying number of customers each day. The guide recommends buying food and discounted goods when profitable, checking items for defects, using the labeler to improve counterfeit goods, and curating a display case to attract different customers. Players can also search the Dumping Ground for valuable items and choose upgrades through Wild’s Favours on the final day.
In short
- Week one introduces shopkeeping and its key systems.
- Customer encounters vary, but some criminal targets are fixed.
- Players unlock item checks, displays and upgrades as the week progresses.