Complete Probably Stolen walkthrough: Week 1

Destructoid ·

In *Probably Stolen*, the first in-game week introduces players to running a cyberpunk-themed shop, serving customers and learning its systems. Customers can make requests or provide clues, while fixed bounty encounters give players a chance to report criminals to the authorities.

Players choose a specialisation, perks and difficulty modifiers, then meet a varying number of customers each day. The guide recommends buying food and discounted goods when profitable, checking items for defects, using the labeler to improve counterfeit goods, and curating a display case to attract different customers. Players can also search the Dumping Ground for valuable items and choose upgrades through Wild’s Favours on the final day.

In short

  • Week one introduces shopkeeping and its key systems.
  • Customer encounters vary, but some criminal targets are fixed.
  • Players unlock item checks, displays and upgrades as the week progresses.

Explained simply

Probably Stolen is a cyberpunk-themed shopkeeping game in which players run a store and serve a changing mix of customers. They choose a specialisation and perks, then learn how the shop’s systems affect what they can sell and who visits.

Customers may ask for particular goods or offer clues, and some encounters involve fixed bounties: players can report criminals to the authorities. The game also lets players search a Dumping Ground for items and choose upgrades through a character called Wild.

The shop’s stock and presentation shape the experience, with tools for checking goods, improving counterfeit items and arranging displays. These systems matter because they connect day-to-day trading with customer interest, earnings and longer-term upgrades.

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