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Could Xbox Get Its Revenge on PS6 by Supporting Physical Games?
The article considers whether Microsoft could use continued support for physical games on its next Xbox, reportedly codenamed Xbox Helix, to gain an advantage over a PS6 that may follow Sony’s planned withdrawal from manufacturing physical games in 2028. It argues that such a move could generate favourable publicity among collectors and physical-media supporters, but is unlikely to reflect the commercial reality of a market increasingly dominated by digital sales.
Digital Foundry’s John Linneman says his sources indicated Microsoft had planned a disc drive, although it may only have been intended to play older games rather than new releases, and the plan may have changed under CEO Asha Sharma. Sony has not detailed PS6 plans and could still offer a disc-drive accessory for existing PS4 and PS5 discs; meanwhile, Xbox physical releases often require major downloads, its retail presence is limited, and physical software represents only a small share of sales—about 15% at most for PlayStation, with Xbox lower still.
In short
- Xbox physical support could be a PR win, but seems commercially unlikely.
- Sony may still support older discs through a PS6 drive accessory.
- Physical games are a shrinking part of console software sales.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Supporting physical media appeals to a genuine consumer base valuing game preservation, offline access, and freedom from digital licensing restrictions. By filling the gap Sony is leaving, Xbox could differentiate itself meaningfully and capture an underserved segment; even at 15% of the market, this represents substantial revenue alongside valuable PR benefits among influential collectors and enthusiasts concerned about digital-only futures.
The case against
Market evidence demonstrates digital sales now dominate, and Xbox's own performance data suggests physical would generate minimal incremental revenue. The significant costs of manufacturing, retail relationships, and distribution infrastructure would be better deployed in digital ecosystems where actual consumer demand and profit margins exist. Physical games requiring substantial downloads further undermines the value proposition, and Xbox's already weak retail presence makes this strategy practically difficult to execute.
Explained simply
Xbox and PlayStation are Microsoft’s and Sony’s video-game consoles. Games can be bought as discs or downloaded, though many disc versions still need large downloads and an internet connection to install or update.
Microsoft and Sony compete for players through their consoles, games and online services. Some players and collectors prefer discs because they can keep, lend or trade them, while digital purchases have become more common.
Sony has not set out its plans for its next console, and a disc drive could be offered separately. Microsoft’s next Xbox is also not fully detailed, so its approach to physical games remains uncertain.