Crimson Desert’s latest patch is good news for all you moneygrubs, as it adds in a bounty of new trading posts and goods to pawn off

Rock Paper Shotgun ·

Crimson Desert’s latest patch expands and streamlines its trading systems, adding more places to trade, more goods to sell and tools for moving cargo. The update matters chiefly for players focused on earning in-game money, as it rewards longer and more difficult wagon routes while adding several quality-of-life improvements.

The patch introduces 133 trading posts, some unlocked through quests, alongside 24 high-value goods and four regular goods. Prices now respond to overtrading of a single item, packaged goods can stack in quantities of 10 or 100 depending on value, and goods can be moved between horses and wagons. Seven wagon workshops across Pywel can serve as intermediate posts and allow packaging and loading; the update also adds route indicators, a map trading tab, and caps bank-interest gains or losses at 40 gold bars.

In short

  • Trading receives 133 new posts and dozens of goods.
  • Difficult wagon routes can now yield higher returns.
  • Cargo management and trade-map tools have been improved.

Explained simply

Crimson Desert is an open-world role-playing game set in Pywel, where players take on quests and travel between settlements. Trading is one way to earn money in the game: players buy and sell goods, then use their earnings to support their activities.

The trading system involves merchants, trading posts, and transport such as horses and wagons. Prices can change when players sell too much of the same item, so choosing what to carry and where to sell can affect the return. Longer journeys and more valuable goods can bring greater rewards, while also requiring more planning.

Money earned in the game can also be kept in a bank, where interest may add to or reduce a player’s balance. These systems matter most to players who spend time trading, though they sit alongside the game’s quests and exploration.

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