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Deadline: Afterlife Processing lets you take morality into your own hands and judge who deserves eternal salvation or damnation
Deadline: Afterlife Processing is a demo for a game about working as a corporate angel, assessing the lives of recently deceased people and sending their souls to heaven or hell. Its office-work setting and moral dilemmas let players decide how to judge people, including when their actions have a complicating context.
The reviewer describes using a machine to examine souls and making decisions on cases such as a person who killed someone playing loud music on public transport, and a man who avoided neighbourhood parties. After several days, the player is offered a full-time job, then sent to storage to deal with an unclassifiable soul; a strange glowing orb appears to follow them as the demo ends.
In short
- A demo casts the afterlife as a corporate workplace.
- Players judge souls using details from their lives.
- A strange, unclassifiable soul hints at a mystery.
Explained simply
In the game, the player works for a company that processes people’s souls after they die. They examine each person’s life and decide whether the soul should go to heaven or hell.
The cases ask players to weigh actions alongside the circumstances around them. The game uses routine office tasks to explore questions about how people judge one another and what might count as a fair decision.