Dinoblade, out now, is equal parts janky, genuinely sick and silly as hell

Rock Paper Shotgun ·

Dinoblade has launched as an action game in which dinosaurs wield bladed weapons, expanding on a viral animation by developer Jean Nguyen from four years ago. The reviewer finds its deliberately absurd premise and responsive combat genuinely enjoyable, suggesting it succeeds as more than a novelty inspired by an internet clip.

Players control a spinosaurus able to parry, use quick and heavy attacks, and unlock powerful abilities such as summoning defeated bosses, firing sword energy beams and freezing enemies with a roar. The game is compared mechanically to Sekiro, though with a stronger action focus; it also has technical rough edges, including clunky environments, invisible enemies and loading problems. Dinoblade is available now on Steam, with a demo also offered.

In short

  • Dinoblade turns a viral dinosaur sword animation into an enjoyable action game.
  • Responsive parrying and absurd powers outweigh its technical roughness.
  • It is available on Steam, alongside a demo.

Steelman: both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

The game succeeds because its core combat mechanics are genuinely responsive and engaging, demonstrating that the concept has substance beyond viral novelty. The comparison to Sekiro-style gameplay, combined with a strong action focus and creative ability system, suggests there is a fundamentally enjoyable game underneath the deliberately absurd premise, making it worthwhile for those who value creative, fun experiences even if technically imperfect.

The case against

The technical rough edges—clunky environments, invisible enemies and loading problems—significantly undermine the experience and raise questions about whether the core concept alone justifies purchasing a game with these fundamental issues. When many polished, well-optimised action games are available, the acknowledged jankiness and technical problems make it difficult to recommend Dinoblade as good value, regardless of how entertaining its premise might be in theory.

Explained simply

Dinoblade is an action video game where the player controls a spinosaurus armed with swords and other bladed weapons. The game features parrying, various attack types, and special abilities such as summoning defeated bosses and firing sword energy beams.

The game is based on a viral animation that developer Jean Nguyen created four years ago. That original short clip gained significant internet attention for its concept of dinosaurs wielding weapons.

Dinoblade represents an expansion of that viral animation into a full gaming experience. It is an example of internet content being adapted into a complete video game.

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