Dishonored co-creator Harvey Smith launches a new studio and it literally has the word ‘Immersive’ in the name

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Dishonored co-creator Harvey Smith launches a new studio and it literally has the word ‘Immersive’ in the name

Developing story first seen 2 hours ago

PC Gamer · 2 hours ago

Harvey Smith, co-creator of the acclaimed Dishonored series, has launched a new video game studio, choosing a name that includes the word "Immersive" — a nod to the "immersive sim" genre he helped popularise through titles like Dishonored and Deus Ex. The move marks his latest venture in an industry career spanning decades at studios including Arkane and Ion Storm, though the specifics of the new studio's projects, funding or team were not detailed in the available article text.

Beyond the name itself, the source material provided does not contain further reporting detail on the studio's plans, staffing or upcoming games. The article as supplied consists largely of PC Gamer website boilerplate (subscription prompts, membership benefits) rather than substantive editorial content about the announcement.

  • Harvey Smith, Dishonored co-creator, has founded a new studio.
  • The studio's name literally includes the word "Immersive".
  • Further details on the studio's plans were not available in the source text.

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Harvey Smith is a veteran video game designer best known for co-creating Dishonored and for his earlier work on Deus Ex, two titles credited with shaping what's known in the industry as the "immersive sim" genre, games built around player freedom and layered, systemic worlds. Over his career he has worked at well-known studios including Arkane and Ion Storm.

He has now started a new independent studio, giving it a name that directly references "immersive," a nod to the genre he helped establish. Details about the studio's funding, staff or what games it plans to make have not yet been made public.

The story matters mainly because of Smith's reputation: designers with his track record starting new ventures are closely watched by the games industry and its audience, as such moves can signal where a respected genre and its creators are headed next.

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