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Do you like mob tagging in oldschool MMOs, or are you done with fighting for quest credit?
The article examines whether mob tagging, where only the first player or group to damage an enemy receives kill credit, belongs in old-school MMOs. The writer argues it can encourage players to team up and talk to strangers, making questing more social.
But tagging can also frustrate players, especially in a newly launched, crowded game such as WoW: Forever. It is most troublesome when many players compete for scattered enemies or item drops that grouping does not help with; the writer asks whether the mechanic is worth keeping.
In short
- Mob tagging can prompt players to group up and socialise.
- Crowded areas make quest progress slower and more frustrating.
- The writer asks whether the mechanic still belongs in old-school MMOs.