Doom studio id Software responds to Xbox layoffs reports
Microsoft's restructuring of its Xbox division resulted in layoffs across multiple studios, with id Software confirming 136 employees were affected at its Texas base. Initial reports suggested the Doom developer had suffered severe cuts, particularly to its id Tech engine team, though the studio's official statement indicated the departures were distributed across teams rather than concentrated in a single area.
Responding to the turmoil, id Software stressed that its remaining workforce is sufficient to sustain ongoing projects, noting the current team size mirrors the crew that shipped Doom (2016) roughly two decades ago. The studio pledged support for affected staff and reaffirmed its intention to continue developing the games and proprietary technology it has been known for over four decades, whilst signalling operational continuity through recent DLC releases and participation in upcoming industry events.
- Microsoft laid off 3,200 Xbox staff; id Software was affected with 136 departures at its Texas headquarters
- id Software stated it retains adequate personnel to maintain operations, with current headcount roughly matching the Doom (2016) development team
- The studio emphasized commitment to affected employees and continued game and engine development, with new content released this week