Dungeons & Dragons players know how to beat ‘unbeatable’ companies; ‘Save the disc’ could learn a thing or two from them

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Dungeons & Dragons players know how to beat ‘unbeatable’ companies; ‘Save the disc’ could learn a thing or two from them

Destructoid · 4 hours ago

Destructoid writer Drew Kopp argues that the fan backlash forcing Sony to reconsider its plans to phase out physical media mirrors an earlier consumer revolt against Wizards of the Coast and Hasbro over Dungeons & Dragons licensing, suggesting the "Save the Disc" movement could learn from how that campaign succeeded. The comparison matters because it offers a real precedent for how sustained, organised fan pressure can force a major company to reverse an unpopular commercial decision, rather than simply accepting it as inevitable.

In late 2022, Hasbro and Wizards of the Coast attempted to replace the long-standing Open Game License, which had let independent developers freely use D&D's core mechanics, with a restrictive new version dubbed "OGL 1.1" that imposed royalty fees and tighter creative control. After the terms leaked and provoked fury from the community, creators cut ties, live shows switched to rival systems, and players organised a boycott; within months the companies abandoned the plan and instead released D&D's core rules under a Creative Commons licence. The article suggests that similarly coordinated, sustained action from critics of Sony's physical media policy could achieve a comparable reversal, though it acknowledges the two situations are not identical.

  • Sony faces backlash over plans to end physical media.
  • Writer compares it to 2022 D&D licensing (OGL) backlash.
  • Fan boycotts forced Hasbro/Wizards to reverse course then.

Gaming

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