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Elden Ring does this better than anyone else
The article argues that FromSoftware, particularly in Elden Ring, uses clothing exceptionally effectively as a storytelling tool. It highlights how garments’ shapes, textures and movement convey character, mood and world-building within the studio’s sombre fantasy settings.
Presented by Polygon’s Patrick, the video examines the close attention paid to cloth across FromSoftware’s games. Rather than treating costumes as simple decoration, the analysis suggests their design helps communicate narrative detail even when little is explicitly explained.
In short
- Elden Ring uses clothing to deepen storytelling.
- Cloth design conveys character and atmosphere.
- Polygon examines FromSoftware’s visual detail.
Explained simply
Elden Ring is a fantasy role-playing game made by FromSoftware, a Japanese studio known for games with difficult combat and worlds that leave much of their history unexplained. Players explore a dangerous landscape, meet its inhabitants and piece together what has happened.
Clothing in a game can help show who a character is and what kind of world they live in. In Elden Ring, the shapes, materials and movement of garments are part of the visual design, alongside settings, characters and objects.
This matters because players may learn about a character or place through what they see, even when the game does not explain it directly. The approach connects costume design with storytelling and world-building.
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