Elder Scrolls 6 and Fallout 5 fans might dread the return of Creation Engine, but New Vegas lead Josh Sawyer once called it “incredibly easy” to work with, even if it is “buggy and unstable”

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Elder Scrolls 6 and Fallout 5 fans might dread the return of Creation Engine, but New Vegas lead Josh Sawyer once called it “incredibly easy” to work with, even if it is “buggy and unstable”

GamesRadar+ · 20 hours ago

Bethesda's announcement that The Elder Scrolls 6 and Fallout 5 will use Creation Engine 3 has prompted fan concerns about the engine's tendency toward bugs and the possibility that modding support might be prioritised over core game quality. The updated proprietary engine has historically been a point of contention within the gaming community.

Josh Sawyer, who led development on Fallout: New Vegas, offered a contrasting view in 2020 comments now circulating online, describing the engine as 'incredibly easy' for developers to work with. He credited its tools and pipeline with enabling his team to ship New Vegas in just 18 months, though he acknowledged the engine did have existing stability problems.

  • Bethesda announced Elder Scrolls 6 and Fallout 5 will use Creation Engine 3, sparking fan concerns about bugs and development priorities
  • New Vegas lead developer Josh Sawyer previously praised the engine as 'incredibly easy' to develop for, despite its known technical issues
  • Sawyer credited the engine's pipeline with enabling his team to complete New Vegas in 18 months

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