“Everyone wants immediate gratification” – Project Zeta studio on making a new action-focused MOBA without all the fluff
Korean studio Nirvanana, working with publisher Krafton, has unveiled Project Zeta at Gamescom, a MOBA designed to strip away the genre's traditional downtime in favour of near-constant combat. CEO Namseok Kim says the aim is to modernise MOBAs for an audience conditioned to expect "immediate gratification," addressing long-standing frustrations such as extended laning phases and…