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Everything Bethesda just announced about the future of Fallout and The Elder Scrolls
Bethesda has outlined plans for Fallout, The Elder Scrolls and Starfield, though most major projects remain without release dates.
– Fallout 5 is in pre-production, while The Elder Scrolls 6 remains Bethesda’s main development priority. – Fallout 3 and Fallout: New Vegas remasters are in development, with Obsidian again partnering on Fallout-related work. – Fallout 76 will receive its Raven Rock expansion in 2027, positioned as a prequel to Fallout 3. – Fallout Shelter has surpassed 250 million players and is linked to a planned unscripted Amazon project; Fallout TV series three is also progressing. – Skyrim has sold over 65 million copies and Fallout 4 35 million, while Starfield has exceeded 17 million players and will receive further support.
In short
- Fallout 5 is still only in pre-production.
- Elder Scrolls 6 remains Bethesda’s main priority.
- Remasters and live-service updates will bridge the wait.
Explained simply
Bethesda is a major American video game company that produces some of the world's most successful gaming franchises, particularly The Elder Scrolls and Fallout. The Elder Scrolls series began in the 1990s, whilst Fallout launched in the 2000s, and both have built enormous fanbases over decades. Individual games in these franchises have sold tens of millions of copies each, making them among gaming's most commercially significant properties.
These franchises inspire deep engagement from players who invest hundreds of hours in the games and follow company announcements closely. Bethesda typically takes several years between releasing major new entries in its series, which means fans often wait extended periods before hearing about what comes next. When the company announces its plans for these franchises, it draws attention from both players and the wider video game industry.
Bethesda has expanded beyond games alone, creating television shows, spin-offs and other media based on its franchises. The company's decisions about which projects to prioritise and when to release them therefore matter to people interested in gaming, entertainment and popular culture more broadly. Understanding what the company has outlined helps audiences grasp what entertainment experiences may be available in coming years.
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