Fallout co-creator says devs should look to “bad games” for inspiration and not just “good” ones: “You could learn a lot”

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Fallout co-creator says devs should look to “bad games” for inspiration and not just “good” ones: “You could learn a lot”

GamesRadar+ · 2 hours ago

Fallout co-creator Tim Cain has advised game developers to study poorly received games as well as acclaimed ones, arguing that failures can reveal valuable lessons about design decisions, production and player experience. His comments matter because they challenge the common tendency to focus on successful titles when seeking creative or professional inspiration.

Cain said developers can learn a great deal by examining what went wrong in weaker games, rather than dismissing them outright. The advice reflects his wider experience in game development, including his work on the original Fallout, and frames critical analysis of unsuccessful projects as a useful part of improving future games.

  • Tim Cain says bad games can teach developers valuable lessons.
  • Studying failures may reveal design and production pitfalls.
  • Developers should learn from both successes and mistakes.

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