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Fan-made game based on Zach Cregger’s Resident Evil movie has PS1 graphics, fixed camera angles, and looks awesome

Developed over time first seen 20 hours ago

Destructoid ·

A fan developer known as @notreallyjulian is creating a game inspired by Zach Cregger’s Resident Evil film, recreating its opening in the style of the series’ early PlayStation games. The project uses fixed camera angles and retro graphics, and has quickly drawn attention for its early footage.

The prototype features Brian, played by Austin Abrams in the film, encountering a zombie dog in a barn. It remains a work in progress, including a character model that currently uses an older Chris Redfield face; recent updates have added wounded animations and voice acting. Because it uses Resident Evil and film material, Capcom or Sony could take legal action if the project grows.

  • A fan is making a PS1-style game based on the Resident Evil film.
  • The prototype recreates Brian’s encounter with a zombie dog.
  • The project could face legal action over its use of licensed material.

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Resident Evil is a horror series from Japanese game publisher Capcom, known for stories about people facing outbreaks of dangerous infections and the creatures they create. Its early PlayStation games used fixed camera angles, so players saw rooms from set viewpoints rather than controlling the camera freely.

Zach Cregger’s film is a separate adaptation of the series. Austin Abrams plays Brian, a character in the film, while Chris Redfield is a long-running character from the games. The fan project recreates a scene from the film in the style of the older games, bringing together two versions of the franchise.

The project is unofficial and uses material from a film distributed by Sony and a game series published by Capcom. Those companies control rights to their respective works, so the project could raise questions about permission as it develops.

Both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

The fan game is a creative tribute that shows how players can reinterpret a familiar story and bring classic survival-horror design to new audiences. If it remains a non-commercial fan project and rights holders tolerate it, its retro style and early footage can build enthusiasm around both the film and the series.

The case against

The project uses recognisable Resident Evil and film characters and material without the rights holders’ permission, so they may reasonably seek to protect their intellectual property and control how it is presented. Even a well-intentioned tribute could confuse audiences about what is official or make it harder to manage the franchise’s brand and licensing.

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