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FF7 Revelation Will Fix One of Rebirth’s Worst Features
Square Enix has announced that Final Fantasy 7 Revelation, the trilogy's conclusion, will feature an optional auto-levelling system to address widespread criticism about Rebirth's bloated open-world. Director Naoki Hamaguchi revealed the feature responds directly to fan feedback about excessive side content and lengthy playtime, allowing players to focus on the main story without traditional grinding. The system works by automatically raising the party's level to recommended requirements for story missions, making Revelation feel closer to the original Remake's more linear experience.
The game will launch on 8 April 2027 across all platforms and may actually be larger than Rebirth, containing around 200 GB of data. However, the physical release will arrive on a single disc with only partial data, requiring players to download the remainder—a significant departure from Remake and Rebirth, which shipped complete on multiple discs. Since PlayStation 5 and Xbox Series X discs hold approximately 100 GB each, even two discs would have been insufficient for the full game.
In short
- Auto-levelling system lets players skip grinding and focus on main story
- Game releases 8 April 2027; approximately 200 GB total size
- Physical disc is partial; remainder requires download for full experience
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
An optional auto-levelling system could let players enjoy the main story without feeling obliged to complete extensive side content or spend time grinding. If it is easy to use and does not disrupt the story’s challenge, it could give players more control over how they spend their time while preserving the open-world content for those who want it.
The case against
Automatically meeting recommended levels could reduce the sense of progression and achievement that comes from exploring, completing side quests and preparing for story missions. Some players may also worry that the feature treats the game’s length as a problem to bypass, while the single-disc release and required download could make a very large game less convenient for people with limited internet access or storage.
Explained simply
Final Fantasy 7 is a role-playing game series from Square Enix. Its 1997 instalment follows Cloud Strife and a group of allies as they fight the Shinra corporation and confront Sephiroth. Final Fantasy 7 Remake retells part of that story, and Rebirth continues it as the second game in a planned trilogy.
Rebirth gives players a large world to explore, with optional activities alongside the main story. Players often gain levels and improve their characters through battles and other tasks, so the amount of extra content can affect how long it takes to progress. The trilogy’s final game continues the story, with its design and length relevant to players choosing how to spend their time.