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Final Fantasy 7 Remake boss wanted to make sure its crossover with Final Fantasy 14 didn’t derail the MMO’s patch schedule
Final Fantasy VII Remake producer Yoshinori Kitase said he was careful that the game’s crossover content with Final Fantasy XIV did not disrupt the online game’s established patch timetable. The comment highlights the coordination needed between Square Enix teams when adding major promotional events to a live-service game with regular updates and player expectations.
The crossover was tied to Final Fantasy VII Rebirth and brought Cloud Strife into Final Fantasy XIV through a limited-time event. Kitase said he discussed the timing with Final Fantasy XIV producer and director Naoki Yoshida, aiming to fit the collaboration around the MMO’s development and release plans rather than force changes to them.
In short
- Kitase sought to protect Final Fantasy XIV’s patch schedule.
- The crossover promoted Final Fantasy VII Rebirth.
- Yoshida and Kitase coordinated its timing.
Explained simply
Square Enix runs several Final Fantasy titles alongside each other, and it periodically links them together through crossover events for promotional purposes. One such event brought a character from the Final Fantasy VII series into Final Fantasy XIV, the company's long-running online multiplayer game, timed to coincide with the release of Final Fantasy VII Rebirth.
Final Fantasy XIV operates as a live service, meaning it is updated regularly through planned patches that add story content and features on a set schedule that players come to expect. Yoshinori Kitase produces the Final Fantasy VII Remake project, while Naoki Yoshida produces and directs Final Fantasy XIV; both are senior figures at Square Enix overseeing separate but related parts of the Final Fantasy franchise.
This background matters because it shows how the company balances promotional tie-ins between its games with the practical demands of keeping a live online service running smoothly for its player base.