Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now
The director of Final Fantasy 7 Revelation has explained why each character in the upcoming RPG is limited to just four jobs (classes), citing the far greater complexity and cost of modern game development compared with earlier entries in the series. The comment highlights how the scale of contemporary game production, with its higher fidelity and production demands, forces developers to make deliberate trade-offs between depth of systems, such as job or class variety, and the resources needed to deliver them.
Older Final Fantasy games, including the original Final Fantasy 7, were able to offer broader customisation options partly because development pipelines were simpler and less resource-intensive. The director's remarks suggest that Final Fantasy 7 Revelation's more restrained job system is a conscious design choice shaped by the realities of building a modern, high-production-value RPG, rather than a reduction in ambition for the game itself.
- Final Fantasy 7 Revelation limits each character to four jobs.
- Director blames rising complexity and cost of modern game development.
- Older games allowed more variety due to simpler production demands.