Final Fantasy 7 Revelation’s Surprise Job System Keeps Things Simple with Just Four Jobs Per Character

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Final Fantasy 7 Revelation’s Surprise Job System Keeps Things Simple with Just Four Jobs Per Character

Push Square · 3 hours ago

Final Fantasy 7 Revelation introduces a job customisation system called FITS that grants each character four distinct outfit-based roles suited to different combat functions. Director Naoki Hamaguchi clarified in a recent interview that this modest selection was a deliberate design choice, though ambiguity persists about whether the same four archetypes apply to all eight playable characters or if certain roles are character-exclusive.

The development team attributed the limitation to the technical demands of contemporary game production. Hamaguchi explained that each job requires custom-built 3D models, character animations, and careful gameplay balancing for action-combat systems—burdens that older, sprite-based Final Fantasy titles simply did not face. This constraint underscores the production complexity gap between legacy 2D RPGs and modern action-oriented sequels.

  • FF7 Revelation's FITS job system limits players to four customizable roles per character
  • Developers cite complexity of modern 3D game production—unique models, animations, and combat balancing—as justification for the streamlined approach
  • Uncertainty remains whether all characters share the same four jobs or if roles vary by party member

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