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Final Fantasy producer explains what’s holding back future remakes
Final Fantasy 14 producer Naoki Yoshida has poured cold water on hopes for further large-scale remakes in the style of the Final Fantasy 7 trilogy, warning that similar projects for other entries would likely take even longer to complete. Speaking at Final Fantasy 14 Fan Fest in Berlin alongside FF7 remake trilogy director Naoki Hamaguchi, Yoshida argued that the sheer scale of games such as Final Fantasy 6 would demand an even bigger undertaking than the FF7 project, making a similarly ambitious remake impractical for Square Enix to repeat.
Yoshida suggested that remaking a game as vast as Final Fantasy 6 — with its large cast of playable characters and dramatically shifting world — could require four or five separate instalments if handled at the same scope as the FF7 trilogy, whose final chapter, Revelation, isn't due until spring 2027 after a development process spanning over a decade. He noted that alternative approaches could make future remakes more feasible, such as simpler graphical and quality-of-life overhauls for games like Final Fantasy 8 and 9, or using Square Enix's HD-2D engine (as seen in the upcoming Final Fantasy Resonance) for pixel-art titles like Final Fantasy 6, potentially allowing a remake in a single release.
In short
- Yoshida says FF6-scale remakes could take longer than the FF7 trilogy
- Such a project might need four or five separate instalments
- Simpler overhauls or the HD-2D engine could offer a faster alternative
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Final Fantasy's most beloved entries deserve comprehensive modernisation matching the FF7 remake's ambition. The trilogy's success demonstrates that players deeply value immersive, expansive remakes that honour these classics authentically rather than providing surface-level updates. Whilst development takes years, this reflects the artistic care necessary; a fully realised FF6 remake would justify every year invested. Quality and creative vision should rightfully supersede rapid-output scheduling.
The case against
The decade-plus development cycle for individual titles wastes resources when practical alternatives exist. Lighter remakes, HD-2D treatments, and quality-of-life improvements satisfy most fans whilst enabling simultaneous work on FF8, FF9, FF10 and other beloved franchises, vastly multiplying what can be delivered. Broad fan service and strategic efficiency matter more than producing occasional monumental releases; diversified approaches better serve Square Enix's interests and community satisfaction.
Explained simply
Final Fantasy is a video game series with numerous major instalments released over several decades. Square Enix is currently developing an ambitious modern remake of Final Fantasy 7 as a trilogy, a project that has taken more than a decade to develop and will not be completed until 2027.
Many fans are interested in Square Enix undertaking similarly large-scale remakes of other Final Fantasy games. The challenge for the company is that creating such remakes at contemporary standards requires substantial time and resources, which limits how frequently such projects can be undertaken.
Some entries in the series, such as Final Fantasy 6, are particularly complex to remake because they contain extensive casts of characters and intricate narratives. Remaking such a game comprehensively could require as much or more development time than the FF7 remake project, raising questions about the practical feasibility of repeating such undertakings.
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