Final Fantasy producer explains what’s holding back future remakes

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Final Fantasy producer explains what’s holding back future remakes

Polygon · 4 hours ago

Final Fantasy 14 producer Naoki Yoshida has poured cold water on hopes for further large-scale remakes in the style of the Final Fantasy 7 trilogy, warning that similar projects for other entries would likely take even longer to complete. Speaking at Final Fantasy 14 Fan Fest in Berlin alongside FF7 remake trilogy director Naoki Hamaguchi, Yoshida argued that the sheer scale of games such as Final Fantasy 6 would demand an even bigger undertaking than the FF7 project, making a similarly ambitious remake impractical for Square Enix to repeat.

Yoshida suggested that remaking a game as vast as Final Fantasy 6 — with its large cast of playable characters and dramatically shifting world — could require four or five separate instalments if handled at the same scope as the FF7 trilogy, whose final chapter, Revelation, isn't due until spring 2027 after a development process spanning over a decade. He noted that alternative approaches could make future remakes more feasible, such as simpler graphical and quality-of-life overhauls for games like Final Fantasy 8 and 9, or using Square Enix's HD-2D engine (as seen in the upcoming Final Fantasy Resonance) for pixel-art titles like Final Fantasy 6, potentially allowing a remake in a single release.

  • Yoshida says FF6-scale remakes could take longer than the FF7 trilogy
  • Such a project might need four or five separate instalments
  • Simpler overhauls or the HD-2D engine could offer a faster alternative

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