‘Final Fantasy VII Revelation’ Just Proved Its Biggest Missing Piece Was Worth the Wait

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‘Final Fantasy VII Revelation’ Just Proved Its Biggest Missing Piece Was Worth the Wait

Collider · 2 hours ago

Collider's Hannah shares hands-on impressions from a preview of Final Fantasy VII Revelation, the final instalment in Square Enix's remake trilogy, focusing on two locations: Mideel and Wutai. Given less than an hour with the game, she chose to spend nearly all of it simply wandering these areas rather than pursuing objectives, finding that the level of environmental detail made exploration feel worthwhile in itself. This matters because Wutai, a location returning to the story for the first time in the trilogy, was one of fans' most anticipated inclusions, and the preview suggests Square Enix has delivered on that anticipation.

She describes Mideel as a place that feels genuinely lived-in, encouraging players to slow down and take in its detail rather than rush through, while Wutai went further still, offering side paths and architecture that invited curiosity beyond the main route. The writer notes this exploratory freedom may become harder to indulge as the story progresses towards its more urgent, climactic events involving Meteor. Overall, the preview left her impressed by the game's visuals and combat, but especially by how its world design rewards unstructured wandering.

  • Preview of Final Fantasy VII Revelation highlights Mideel and Wutai locations
  • Wutai, new to the trilogy, praised as highly explorable and detailed
  • Writer spent nearly all preview time wandering rather than progressing objectives

Americas Entertainment Gaming World

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