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Finecut acquires global rights to Korean animated Guardians film

Developed over time first seen 2 months ago

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Korean sales agent Finecut has acquired international distribution rights to "Guardians of the Video Game", a 3D animated feature directed by Uhm Young-sik, unveiling the deal ahead of the inaugural TIFF Market in Toronto. The film adapts a popular Naver Webtoon of the same name, reflecting the continued push to turn hit Korean webtoons into global screen properties, and builds on Uhm's prior success with "Red Shoes and the Seven Dwarfs", which Finecut sold to 120 territories.

The source webtoon, created by Gasfard, boasts a reader rating of 9.98 and 345 million views, and has already been adapted into a mobile game on Google Play. Produced by Locus Animation, the film follows an exiled guardian of the gaming world who falls into a forgotten pixel RPG and must secretly guide a hero while uncovering a conspiracy, blending retro and cutting-edge 3D animation styles; it is in post-production for a fourth-quarter 2026 release, with first footage due to be shown by Finecut at the TIFF Market.

  • Finecut buys global rights to Korean animated film "Guardians of the Video Game"
  • Adapts hit webtoon with 345 million views and 9.98 rating
  • Set for Q4 2026 release; footage debuts at TIFF Market

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Korean animation is increasingly built from webtoons – digital comics designed for scrolling on a phone – and turned into films or shows aimed at international audiences. "Guardians of the Video Game" follows this pattern: it started life as a hugely popular webtoon series on Naver, one of Korea's biggest platforms, before being adapted into a 3D animated feature. The company at the centre of this story, Finecut, is a Korean sales agent, meaning it buys the rights to films and then sells them on to distributors and broadcasters around the world.

The film's director, Uhm Young-sik, has previous form in this space, having co-directed Red Shoes and the Seven Dwarfs, a film Finecut also handled and sold to a large number of countries. The story itself centres on a disgraced guardian of a video game world who ends up trapped in an old, forgotten game and must help its hero while unravelling a hidden plot, mixing old-style pixel graphics with modern 3D animation.

This matters because it reflects a wider industry trend of Korean webtoons being turned into global entertainment properties, following the success of shows and films built from similar source material. It also ties into TIFF, the Toronto International Film Festival, and its newly created TIFF Market, a marketplace event where films are shown to potential buyers and distributors before wider release.

Coverage

Asia Entertainment Film Gaming World

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