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Gears of War: E-Day Multiplayer – The First Preview
IGN’s preview says Gears of War: E-Day’s multiplayer remains recognisably faithful to the series, while introducing control changes intended to make movement faster and more precise. The reviewer considers the new Horde Siege mode the most promising addition, suggesting it could be central to the game’s multiplayer appeal after the seven-year gap since the last mainline instalment.
The preview was based on around 10 hours with Versus and Horde Siege. E-Day separates cover, sprinting and vaulting/jumping onto the A button, left-stick click and Y button respectively; the reviewer says this initially requires adjustment but improves responsiveness and adds verticality. The beta’s Versus mode included four-player Team Deathmatch and Conquest on two symmetrical maps, Market and Outpost, while its close-range, shotgun-led combat remains largely unchanged.
In short
- New controls make Gears movement more agile and deliberate.
- Horde Siege is presented as multiplayer’s most significant new feature.
- Versus retains familiar modes, maps and Gnasher-focused combat.
Explained simply
Gears of War is a popular video game series centred on cover-based combat and close-range gunplay. E-Day is the next major release in the franchise, the first in seven years, and this marks the first public showing of its multiplayer modes.
The game introduces a redesigned control system intended to improve movement speed and responsiveness. Developers have also created a new Horde Siege multiplayer mode, which they are positioning as a key attraction for the game's online community.
The fundamental gunplay and combat mechanics that define Gears of War remain largely unchanged, despite the control system redesign. The new control system represents the most significant alteration to gameplay, though it is designed to enhance rather than fundamentally reshape the experience.
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