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GTA VI launch unlikely to cause major workplace disruption, article argues
Coverage has widely suggested that the 19 November launch of Grand Theft Auto VI could trigger mass staff absences and damage productivity, reviving the “GTA Flu” label used around GTA V’s 2013 release. The article argues that while some people will take leave to play, claims of a major economic shock are largely unsupported and unlikely to reflect the game’s actual effect on work.
GTA VI is forecast to sell 40 million copies in its first three months and generate US$3bn, while headlines have cited estimates ranging from 1.2 million to 2.5 million British workers taking leave. A viral claim of a US$1bn productivity loss has been repeated widely, but the article questions its basis; researchers say gaming releases can prompt absences, as with other popular games, without establishing a substantial economic impact.
In short
- GTA VI may prompt some workers to take leave.
- Headlines about mass absences and economic losses are poorly supported.
- The game is forecast to sell 40 million copies in three months.
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Originally published by The Guardian as “‘Grand Theft Auto Flu’: is the whole world really taking the day off work to play GTA VI?”.