Entertainment news and discussion on TalkFuse.
GTA 6’s Main Story Took a Rockstar Dev 80 Hours To Beat
A Rockstar North executive said he took about 80 hours to complete Grand Theft Auto 6’s main story, despite being highly familiar with the game. The claim suggests the forthcoming open-world title could be substantially longer than many previous Rockstar games and reinforces the studio’s ambition to make it a long-lasting cultural and commercial fixture.
Rob Nelson told the New York Times that his February playthrough largely followed the main quest, although it included some optional objectives with narrative consequences. GTA 6’s map is reportedly three times the size of Red Dead Redemption 2’s, whose story can take roughly 60 hours without diversions, while the new game will also include activities such as sport, kayaking, pool, dirt biking and skydiving.
In short
- Rockstar developer says GTA 6’s story took him 80 hours.
- Optional narrative activities were included in that playthrough.
- Its map is reportedly triple Red Dead Redemption 2’s size.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
An 80-hour main story could give players a richer, more absorbing world and let the narrative develop at greater length. For a major release expected to remain popular for years, that scale may also make the price feel worthwhile and support a lasting community around the game.
The case against
A very long main story may demand more time than many players can spare, making it harder to finish or enjoy at a comfortable pace. If the length comes with repetition or crowds out a tighter narrative, it could weaken the experience; the reported playthrough also included optional objectives, so it may not represent the main quest alone.
Explained simply
Grand Theft Auto, or GTA, is a series of open-world action games made by Rockstar Games. Players follow a central story while exploring a large fictional setting and taking part in optional activities, so the time needed to finish can vary.
GTA 6 is set in the fictional state of Leonida, which includes a modern version of Vice City. Rockstar North executive Rob Nelson has worked closely with the game; his account gives readers one indication of the scale of its main story, though individual play times can differ.
The game’s length matters to players deciding how much time to set aside, and to Rockstar’s plans for a major release designed to keep audiences engaged. Its size and range of activities also provide context for how the studio is approaching the next instalment in one of gaming’s best-known series.
Celebrity Entertainment Gaming GTA 6