Hardware spending in the US was so low in July that it nearly matched the 2020 pandemic days when everything was out of stock
US consumer spending on gaming hardware plunged so sharply in July 2026 that it nearly matched the depths of mid-2020, when pandemic-related shortages left shelves empty. This time, however, the decline stems not from a lack of supply but from high prices deterring buyers, according to new figures from industry analysts Circana. The data points to a broader pullback in consumer spending across the games industry, with shoppers apparently favouring existing titles over new purchases.
Hardware spending fell 29% year-on-year in July, with every console platform selling fewer units than in July 2025. Physical software spending also hit an all-time low, the weakest figure since Circana began tracking in 1995, with PlayStation accounting for 32% of 2026's physical new-game spending and Nintendo 63% — notable given Sony's plan to end PlayStation disc manufacturing from January 2028. Overall spending on games, hardware and accessories dropped 10% year-on-year, with subscriptions the only category to grow, up 6%. Call of Duty: Black Ops 2's PS4/PS5 port topped July's chart, with the two Black Ops re-releases estimated to have sold 11 million copies combined, while Halo: Campaign Evolved landed sixth.
- US hardware spending fell 29% in July, nearing 2020 pandemic-shortage lows.
- High prices, not stock shortages, are now deterring buyers.
- Physical game sales hit an all-time low since tracking began in 1995.