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Hideo Kojima says he’ll be dead by then, but worries AI will eventually “play a key role” in creative fields
Hideo Kojima says AI can make game development more efficient, but worries that relying on it could strip away the enjoyment of creating. The Metal Gear and Death Stranding creator argues that experimentation and hands-on work matter to creators, beyond simply producing a finished product.
In an interview with Game*Spark, Kojima compared AI with tools such as Photoshop and word processors, which sped up work over the past 40 years. He said AI could help with tedious tasks and deadlines, but warned that if it remains unrestricted it may play a key role in creative fields within five to ten years. Kojima said he hopes younger generations will carry the torch, and does not want trial and error to disappear from the creative process.
In short
- Kojima says AI can speed up game development.
- He values the creative process over the finished result.
- He fears unrestricted AI could reshape creative work within five to ten years.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
AI could take on tedious tasks and help creative teams meet deadlines, freeing people to focus on ideas and experimentation. Like earlier tools such as Photoshop and word processors, it may expand what creators can accomplish while keeping human judgement central.
The case against
If creative work relies too heavily on AI, creators may lose the hands-on experimentation and trial and error that make the process rewarding and help develop distinctive skills. Without limits on its use, AI could also take a larger role in creative fields and leave less room for younger generations to learn through making things themselves.